Wednesday, 10 June 2020

Terrain

So as promised in my last Blog post I'm going to start recording my terrain and scenery building projects on here as well as the minis. I'm a big fan of card stock terrain for lots of reasons, it's cheap, looks good, can be built easily and quickly and it's very nostalgic

First up it's the watch tower and cottage from the 4th Ed boxed set. I've had these models since the early 90's when I received 4th Ed as a present. They're built simply with only bases and some foliage added. 

These Castle walls were downloaded from the Internet I forget where. again they're pretty quick to assemble. For these I printed them out on thin card and then made the basic structure from thick cardboard boxes.

The set comes with hexagonal towers and wooden hoardings which can be added to the walls. It also includes ruined versions of the towers and walls but I haven't built any of them yet.  These still need to be based and would benefit from some extra foliage as well.

These two pictures are to give an idea of the scale of the models. Here we've got 'Sid' my BTD Giant, a BTD Barbarian Orc and Slugdrool the troll from the Battle of Skull Pass


As well as building card terrain kits and printing out downloads I also enjoying making my own Card buildings and trying to draw them in am old school style

This is my current project, a card Blacksmiths workshop

This is my first model that I drew up after my prototype


This was my prototype building which was heavily influenced by the 4th Ed cottage you can see in the background


My big scratchbuild project is the Warhammer coaching inn from WD 143. I've been working on this for a looooong time now I'm hoping to get it finished by the end of the year.


The blacksmiths equipment comes from Black Tree Design and is under their dungeon accessories range. 





Tuesday, 9 June 2020

Da Green Tide! Gobbos!

Before Gorburg Oathbreaker arrived in the Cald Beck the Crooked Nose tribe of Night goblins reigned supreme. Under the cunning leadership of Snazzgit Stunty Stompa they crushed all opposition in the central Mountains and terrorised the neighbouring lands of Elves, Men and Dwarfs. With Gorburg's arrival Snazzgit realised he could never best the giant Orc and his Wyvern in battle and so he reluctantly bent the knee and now acts as one of Gurburg's Lieutenants although the wily old Night Goblin isn't completely cowed and he plans for his glorious return to power!

Snazzgit is a Gamezone Miniatures model and has led my Goblin Army for a good 10rs.
Snazzgit Stunty Stompa Lord of Fell Skar Pike and Supreme tyrant of the Cald Beck 

Snazzgit is a Gamezone Miniatures model and has led the Crooked Nose tribe for over 10yrs now.


During his rule Snazzgit was served by a number of Night Goblin  Big Bosses all of whom have now continued to serve under the formidable Gorburg

Grag Red Eye and his pet squid Gnibbla. Grag is usually found leading Grag's Stabbas a unit of Night Gobbos armed with spears

Grag is the Night Gobbo General from the 7th Ed boxed set Battle for Skull Pass

Waz Wun Eye. Waz is usually to be found cajoling Slag's stabbas into battle a unit of Goblins armed with spears.

Waz is a conversion using the 4th Ed Plastic Goblin legs and torso, a 6th Ed Night Goblin head and sword arm and a 4th Ed Goblin Shield

Blad Wart Licker. Blad is often found backing up Grag in Grag's Stabbas

Blad is "Murphy" from the Black Tree Design, Nightling Command

Shaklud the craven. Shaklud is often to be found bolstering the resolve of one of the two units of Night Golbin Stikkas. 

Shaklud is "Rock" from the BTD Nightling command pack

Narg the Waver is the Battle Standard bearer (Yes I know it's not exactly and awe inspiring banner of epic proportions but Nargs not keen on actually being noticed!) 

Narg is one of the Unit standard bearers from the Battle for Skull Pass

Here we have the twins Bug and Butt two Night Goblin Shamans. Bug the Magnificent is from the Battle for Skull Pass set whilst Butt the Stupendous is from BTD and is "Pryor" in their Nightling Command

That's all of the Goblin Characters so far. I'd like to get my hands on some of the older metal Night Goblin Bosses at some point but the mains purchasing focus for these guys at present is on more Orcs.

Next post will be all about the Goblin Regiments.

TTFN

Monday, 18 May 2020

Back to 1944 - Rescue the Colonel

As it was a really miserable day here in the North of England we decided to set up and play the second scenario from Airfix Battles. Where the allies have to try and rescue a wounded and stranded Colonel before the Germans can capture him.

Briefing:

"Captain Wilson! Listen up. Colonel 'H''s command post got overrun by the Jerries, and the Colonel's believed to be seriously wounded. You're the nearest unit, so get in there, patch him up best you can and I'll send help along to get him out of there"

Both players are aiming to capture the ruined farm house in the centre of the battlefield and hold it for two consecutive Clean-ups.

Captain Wilson's unit consists of his command section which is him and a squad of 4 veterans armed with sub machine guns. A section of Snipers armed with sniper rifles and a section of Tommies armed with rifles and light machine guns.

Against them is Hauptmann Muller. his unit consits of a command gruppe including himself and 4 veterans armed with assault rifles, a gruppe of Pioneers armed with assault rifles and a gruppe of MG 34's

Report

18 May 1944

To: Lt Col Jenkins CO 8th Bn Border Rgt

From: Capt Wilson 2IC A Coy 8th Bn Border Rgt

Report:

We approach Colonel 'H's command post from the west. The area was densely wooded and the house itself had been heavily shelled leaving rough ground all around. 1 Section took position to the NW of the house whilst 2 Section were directly W and 3 section to the SW. I could just make out a force of Jerries in amongst the trees to the East.


Initial setup. British on the left and Germans on the right. Germans have command gruppe in the north, Pioneer Gruppe in the centre and MG 34 Gruppe in the south. British have Command Section to the north, Snipers and then centre and then Tommies (standard infantry) to the south

Colonel 'H' in the Farm house with his rescuers in the background

Captain Wilson and his section

The Snipers

British forces at the start line with 3 Section closest.

The Germans ready for the off.
The German Pioneers were quick carrying out a text book Infantry assualt toward the farm house but they were slowed down by the rough terrain to their front. 3 Section carried out a Lightening Strike until they too were bogged down by the rough terrain to the south of the farm house. This did however place them in an ideal position to engage the German Pioneers. Corporal Rudd reported 2 Germans taken out. 

The German MG's on their left flank then engaged 3 Section but the stone wall and poor aim meant that only private Thompson fell. 

I called in an artillery strike and targeted the German unit to the north on their right flank which took out two of their number and sent the remainder scuttling into cover behind a stone wall to the south near to 3 section. Corporal Rudd interrupted their move with sustained fire and reported taking down another.

2 Section then carried out a rapid advance toward the objective ending in the rough terrain to the west of the Farmhouse.
Pioneers advance into the rough ground outside the farm house


3 Section advance to the rough ground to the south of the farm house

3 Section fire on the German Pioneers killing 2 but the pioneers hold their nerve and pass their morale check


The MG 34 Gruppe fire on 3 Section but only kill 1!

British Artillery take out two of the German Veterans

Hauptmann Muller moves south to take cover benhind a stone wall 

but 3 Section interrupt his move with heavy fire and take out another veteran.

2 Section rapid advance into the rough terrain to the west of the house.


2 Section then advanced into the house and secured Colonel 'H' their medic began to patch him up ready for evac. The German MG 34's fired into the farm house and hit two of the snipers but their medic patched them up and had them back in the fight in no time. At the same time the Pioneers fired on the farmhouse and took out 2 Snipers. 2 Section are then pinned by the heavy sustained German fire. 

3 Section then came under grenade attack from the German command Gruppe this took out privates Jones, Elliot, Graham, Johnson and McMaster and left the section at half strength. but to his credit Corporal Rudd displayed great Valour and kept his section in the fray.

I advanced toward the farmhouse to provide support to 2 section.
2 section advance into the Farm house





3 Section display superb teamwork by advancing and then firing on the German pioneers



The German Hauptmann and his last veteran throw grenades at 3 Section

wiping out half the squad!
1 section advance to support 2 section


The MG 34's then wiped out 2 section in the farm house so I carried out a lightening strike with my section to secure Colonel 'H'. we fired upon the Pioneers outside and wiped them out.

The German command gruppe again threw grenades at 3 section killing private Turnbull but Cpl Rudd kept his section firm and took out the last remaining veteran and pinned the German Hauptmann.

With this the Germans withdrew and we were able to evac Colonel 'H'



2 section were wiped out.

1 section then secure Colonel 'H'

1 section wipe out the Pioneers.

3 section lose private Turnbull to a German grenade.

3 section retaliate by taking down the last veteran.